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Quizmysteriet box art

Quizmysteriet

Players

2-10

Time

?-?

Age

9+

Weight

1

Rating

5.48

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction and confrontation with a good balance between direct and strategic elements.

Replay value

Quizmysteriet has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, decent scalability, and a moderate easiness to learn. Overall, it offers a good replayability experience with room for improvement.

Luck profile

Quizmysteriet has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Quizmysteriet your whole family gets to use both cunning and general knowledge to figure out a mysterious theft that a famous person has committed. Is it Little Red Riding Hood that has stolen an egg-roll and is hiding in New York? Or is it Christopher Columbus that has taken a hammer-head shark and is now hiding out in the Sahara desert? The player that first unravels the mystery will be crowned the city's new master-detective! The players will move about the city, looking for clues as to WHO did the crime, WHAT they stole and WHERE the thief is hiding. The game has been compared to a mixture of Cops 'n' Robbers, Clue and a trivia-game. When playing, the players roll the dice and then move about the board, trying to get to the different clue-squares (3 different color-coded clues to each part of the answer exists) where they get a clue as to who did the deed, what they stole or where they are hiding and they also get a clue-chip. These chips can be used to get help from the citys former master-detective if the player has a hard time in figuring out the clues. When the player thinks he or she has the correct answer they move to the police-station as quickly as possible and once there they get to write down their guesses. If they have guessed correctly they win the game, otherwise they are out of the game.

Media

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Editions

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Commerce

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Credits

Designers

1
Jesper Bülow

Publishers

1
Bezzerwizzer ApS (Bezzerwizzer Studio)

Linked items

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