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Query box art

Query

Players

3-8

Time

?-?

Age

14+

Weight

1.33

Rating

6.95

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Catan has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation as players mainly compete for resources and settlements. Overall, Catan has a good level of player interaction.

Replay value

Catan has a high replayability score due to its variability in gameboard setup, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences each time it is played.

Luck profile

The game of Catan has a moderate influence of luck. Random elements like dice rolls play a significant role in determining the outcome, but players also have the ability to mitigate the effects of luck through strategic decisions. Overall, the game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

At times hilarious, often profound, always insightful, Query is a game that shows us how the Internet connects us all – offline. Query is a party game where players earn points for identifying the top internet search predictions and for fooling others into choosing their well-crafted answers. It's great in a family or more adult social setting. Game play Each card has a Query beginning and 4 real Query endings. The dealer reads the Query beginning out loud and players come up with their own endings, write them down on whiteboards, and submit them to the dealer. Meanwhile the dealer chooses a real Query ending that he thinks nobody will guess from the card and writes it down on a whiteboard. The dealer reads all the endings out loud, including the one he chose. Players then take turns guessing which is the real ending. Objects of the Game 1. In each round, to earn points by writing a Query Ending that other players will choose as the correct answer. 2. In each round, to earn points by selecting the correct Query Ending from those read aloud by the Query Master. 3. To be the first player to reach the space marked FINISH on the game board.

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Credits

Designers

2
Nikki Flowerday Phoebe Stephens

Artists

1
Andrew Oliver

Publishers

1
(Self-Published)

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