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Quacksalbe box art

Quacksalbe

Players

3-5

Time

?-?

Age

14+

Weight

2.5

Rating

6.35

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Quacksalbe has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Quacksalbe provides a good level of player interaction.

Replay value

Quacksalbe offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, Quacksalbe has a strong replayability score of 8.1.

Luck profile

Quacksalbe has a low influence of luck. Random elements like dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

from Game Cabinet Review Each player is a doctor practicing a specific type of medicine - acupuncture, drugs, blood letting, electric shocks - all the very latest techniques, all neatly color coded. Your hand of numbered cards may have some of your own color, and certainly some of other players' colors, and both low and high cards are useful as we shall see. In the manner of Carry On Doctor, the hapless victim patient is wheeled in before the arrayed quacks. Every patient is different, but your aim is to cure him (by having the largest combined total of cards in your color) without killing him (ditto, but exceeding the patient's specified limit). Your typical private patient is pretty weedy, so expires on a total higher than 14. You might play your own 8 card hoping to get close to the total, but your rivals will be only too pleased to play a 5 and a 3 to kill him off. The body goes into your mortuary (minus points) hopefully to be offset by cured patients (positive points). And that is it.

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Credits

Designers

1
Volker Tietze

Artists

1
Volker Tietze

Publishers

1
Feuer & Flamme

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