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Prime Wars box art
2013 Ranked #21,690

Prime Wars

A strategic card battle game has players use races, mercenaries, and battleground effects to beat the current card in play. If no legal card is available they draw, and the first player with an empty hand wins.

Card Game Fantasy

Players

2-4

Play time

Not listed

Age

?+

Complexity

1.11/5

Rating

5.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

In Prime Wars, a strategic card battle game, players are transported to a fantasy world torn apart by the different races that exist there, with each race striving for survival and a chance to gain ultimate power.

Read the full game description

In Prime Wars, a strategic card battle game, players are transported to a fantasy world torn apart by the different races that exist there, with each race striving for survival and a chance to gain ultimate power. Like most wars, this one is full of mutiny, lies, and manipulation. The races have become fragmented, and now everyone fights for their own blood. In game terms, each player starts play with ten cards in hand; cards come in eight types, with six of them being races that have an advantage when played against a specific race. On a turn, you must play a card that beats the value of the top card currently in play, play a mercenary (which automatically beats the top card), or play a battleground (which has an effect like "the next player loses a turn" or "change the direction of play"). Heroes, for example, gain +2 when played on Beasts, but are otherwise worth their normal value. Some races have the power to play a second card at the same time as the first or give an opponent a card from the player's hand. If you can't play, then you must draw a card instead. The aim of the game is to have no cards left in your hand, so players will have to think strategically about which races they take to battle at each opportunity.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
3DTotal Games

Linked items

No published linked games yet.