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Prime Wars box art

Prime Wars

Players

2-4

Time

?-?

Age

?+

Weight

1.11

Rating

5.56

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Prime Wars has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Prime Wars has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Prime Wars is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Prime Wars, a strategic card battle game, players are transported to a fantasy world torn apart by the different races that exist there, with each race striving for survival and a chance to gain ultimate power. Like most wars, this one is full of mutiny, lies, and manipulation. The races have become fragmented, and now everyone fights for their own blood. In game terms, each player starts play with ten cards in hand; cards come in eight types, with six of them being races that have an advantage when played against a specific race. On a turn, you must play a card that beats the value of the top card currently in play, play a mercenary (which automatically beats the top card), or play a battleground (which has an effect like "the next player loses a turn" or "change the direction of play"). Heroes, for example, gain +2 when played on Beasts, but are otherwise worth their normal value. Some races have the power to play a second card at the same time as the first or give an opponent a card from the player's hand. If you can't play, then you must draw a card instead. The aim of the game is to have no cards left in your hand, so players will have to think strategically about which races they take to battle at each opportunity.

Media

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Editions

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Files

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Credits

Designers

1
(Uncredited)

Publishers

1
3DTotal Games

Linked items

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