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The Presidential box art

The Presidential

Players

2

Time

?-?

Age

11+

Weight

1.6

Rating

5.72

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Presidential has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Presidential has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Presidential has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Presidential is a game of strategy played with dice and chance cards on a beautifully designed map of the U.S. showing the Electoral College votes of each state. Two teams, Democrats and Republicans, fight for control of state delegations to ultimately win more than 270 electoral votes. The Presidential is an entertaining and educational family game -- fun for both students (13+) and adults. You may not know how the Electoral College works, but you'll enjoy the excitement of playing for the most powerful job in the world! The Play of the Game The 2 teams decide which side will be the Republicans and which side will be the Democrats. The Republicans take the 150 red votes (chips) and the 3 red dice. The Democrats take the 150 blue votes (chips) and the 3 blue dice. The teams then decide how much time there is until election day by selecting a number of weeks until the election. One each turn, each team must decide whether they will go Fundraising or Campaigning. Fundraising There are 4 states where a candidate can fund raise (California, New York, Florida and Texas). The team decides which state they would like to fund raise in and then rolls 2 dice. If a team rolls a 9, they have 9 votes to distribute. At least 1/2 the votes must stay in the fundraising state. The team then draws a Politics Card, follows the instructions, and returns the card face-down to the bottom of the deck. The Politics Cards offer many rewards and a few penalties to the teams. They are similar to rolling another die. Politics Cards Here are a few examples of the Politics Cards: Silicon Valley tycoons host a successful fundraiser for you. Add 6 votes to California. You receive a 100% approval rating from the NRA. Win 5 votes in Texas. A popular blogger unveils pictures of your opponent’s wife buying a brand new Bentley. Add 3 votes to Michigan. You are spotted wearing a Red Sox hat while prepping for a debate. Your opponent adds 3 votes to New York. Campaigning If a team chooses to campaign, the team selects and announces the 3 states they will campaign in on that turn. Each state may only be visited once each turn. The team then rolls 3 dice. The team then decides which die corresponds to each state and contributes those votes to that state. Votes Each chip equals 1 vote. Votes are gained through the roll of the dice and the Politics Cards. At any one time, each state is Republican (Red), Democrat (Blue) or neutral. The votes in a state represent the net amount of chips that have been allocated by both parties. End of the Game When time is up (the number of weeks that was selected have passed), there may be several states that are undecided (still neutral) either because they are in a tie or no team has campaigned in them or allocated them fund raising money. At that point, a neutral state is selected and each team rolls a die. The highest die wins the state and the electoral votes go to that team. If there is a tie roll, the teams roll again. The team with the highest number of electoral votes after all the neutral states have been awarded to either team wins the game.

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Credits

Publishers

2
Hasbro The Presidential Game, LLC

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