ABG All Board Games
Powerup box art

Powerup

Players

1-5

Time

60-120

Age

8+

Weight

2.5

Rating

7.19

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Powerup has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Powerup has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. It has moderate player interaction and scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Powerup has a solid replayability score of 7.6.

Luck profile

The final luck score for Powerup is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

POWERUP is a semi-cooperative dungeon-crawler. A 1 to 5-player game emulating Run-and-Guns on 2D platforms, in a pixel-art aesthetic. The theme is classic science fiction. The world is being invaded by some very annoying creatures called BUGs. They crawl into our homes, steal our breakfasts and defile our garden gnomes. The only defense we have against this invasion is THE BLOCK, an outlaw organization dedicated to defending the planet from attacks of beings from other dimensions. In the game we are part of an assault team: The 13th Squadron. We will have to lead our squadron in a quest to quash these annoying BUGs. We are armed with the latest in interdimensional defense technology. The game has 3 modes: Campaign, Arcade and Deathmatch. The Campaign is a cooperative mode, each of the 4 missions revealing the plot. In Arcade mode we can configure our own board, among thousands of possible scenarios and battle wave after wave of BUGs. In DeathMatch mode, as 2 competing-teams, we will play capture the flag in a potentially lethal board setting. Squash bugs! Run! Shoot pixels! Level up and power up! —description from the publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Ramón Redondo

Artists

1
Ramón Redondo

Publishers

1
Tempus Fugit Games

Linked items

No linked items imported yet.