allboardgames.com
Powerup box art
2018 Ranked #13,431

Powerup

Semi-cooperative run-and-gun dungeon crawler has a squad fight invading bugs through campaigns, arcade waves, or competitive capture-the-flag. Leveling and pixel-art combat shift from teamwork to lethal rivalry by mode.

Science Fiction Video Game Theme Deck, Bag, and Pool Building Storytelling

Players

1-5

Play time

60-120 min

Age

8+

Complexity

2.5/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

POWERUP is a semi-cooperative dungeon-crawler. A 1 to 5-player game emulating Run-and-Guns on 2D platforms, in a pixel-art aesthetic.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

POWERUP is a semi-cooperative dungeon-crawler. A 1 to 5-player game emulating Run-and-Guns on 2D platforms, in a pixel-art aesthetic. The theme is classic science fiction. The world is being invaded by some very annoying creatures called BUGs. They crawl into our homes, steal our breakfasts and defile our garden gnomes. The only defense we have against this invasion is THE BLOCK, an outlaw organization dedicated to defending the planet from attacks of beings from other dimensions. In the game we are part of an assault team: The 13th Squadron. We will have to lead our squadron in a quest to quash these annoying BUGs. We are armed with the latest in interdimensional defense technology. The game has 3 modes: Campaign, Arcade and Deathmatch. The Campaign is a cooperative mode, each of the 4 missions revealing the plot. In Arcade mode we can configure our own board, among thousands of possible scenarios and battle wave after wave of BUGs. In DeathMatch mode, as 2 competing-teams, we will play capture the flag in a potentially lethal board setting. Squash bugs! Run! Shoot pixels! Level up and power up! —description from the publisher

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
3
Play time
60–120 min
Age
8+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Ramón Redondo

Artists

1
Ramón Redondo

Publishers

1
Tempus Fugit Games

Linked items

No published linked games yet.