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The Powerpuff Girls: Mojo Jojo Attacks Townsville Game box art
2000 Ranked #17,623

The Powerpuff Girls: Mojo Jojo Attacks Townsville Game

An asymmetric battle game where the Powerpuff Girls fight Mojo Jojo before he destroys them and Townsville. Action cards, dice combat, and a physical laser-tower attack decide which side is knocked out first.

Children's Action / Dexterity Card Game Campaign / Battle Card Driven Point to Point Movement

Players

2

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One player controls the Powerpuff Girls, trying to stop Mojo Jojo from using his laser tower to destroy them and Townsville. The other player controls Mojo Jojo, trying to take out the Powerpuff Girls.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One player controls the Powerpuff Girls, trying to stop Mojo Jojo from using his laser tower to destroy them and Townsville. The other player controls Mojo Jojo, trying to take out the Powerpuff Girls. Each character has an individual deck of action cards. Players try to reduce opposing characters' hit points to KABLOOEY! The Powerpuff Girls player selects a girl to activate and draws from the appropriate deck. The player will then follow the card instructions (usually movement). If the girl moves adjacent to Mojo Jojo, then she can fight him along with any other girls that are with her. Fighting Mojo Jojo consists of rolling one die for each girl in the fight. Each die has 3 sides with no stars, 2 with one star and 1 side with two stars. For each star rolled, Mojo Jojo loses one hit point. The Mojo Jojo player draws a card from the Mojo Jojo deck and follows the instructions. Mojo Jojo may attack if adjacent to a Powerpuff Girl, rolling a black die that is the counterpart to the girls' dice, except with splats instead of stars. Then Mojo Jojo gets a second attack. The player throws a red die through the laser sight on the 3D Laser Tower to physically knock down one or more of the Powerpuff Girl figures. Each girl knocked down loses a hit point. A Powerpuff Girl whose hit points are reduced to KABLOOEY! is out of the game and her figure and deck are removed. Mojo Jojo wins if all three Powerpuff Girls are removed from the game. The Powerpuff Girls win if Mojo Jojo's hit points are reduced to KABLOOEY!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Craig Van Ness

Artists

1
(Uncredited)

Publishers

1
Milton Bradley

Linked items

No published linked games yet.