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Postcard Dungeons box art

Postcard Dungeons

Players

1-6

Time

30-60

Age

10+

Weight

1.4

Rating

6.34

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Postcard Dungeons has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a good level of player interaction.

Replay value

Postcard Dungeons has a high replayability score due to its strong variability in the gameboard, expansions available, and strategic depth. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. It scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Postcard Dungeons has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but with luck playing a significant role as well.

Overview

Postcard Dungeons (a tiny game of small adventures) is a casual and extremely portable board game for 2-6 players (although it can be played solo). Dice and tokens for the game are not included and must be supplied by the players. The game simulates a series of dungeon crawls in search of treasure. Players represent the leaders of various adventuring guilds who choose from one of 3 dungeons that have increasing levels of challenge. They then roll 3D6 to populate the dungeon. After the dungeon is set up, they roll another 3D6 to determine the strength of their party which is made up of a Thief, a Warrior and a Wizard. They choose which die goes to which hero and play progresses between the dungeon taking a turn against the player and the player taking a turn against the dungeon. Depending on how well a particular adventure goes, the player may be able to purchase a treasure from a list based on the dungeon they chose. Players may choose between treasures that add to victory points, or will give them a magical advantage in the next dungeon adventure.

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Credits

Designers

1
Joseph Limbaugh

Artists

1
Kristen Immoor

Publishers

2
Modest Games Postcard Games

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