ABG All Board Games
Portals box art
Rich game profile

Portals

The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown. In this abstract g...

Players

1-4

Time

40-80

Age

10+

Weight

2.33

Rating

6.84

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Portals offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The strategic depth of the game allows players to continuously improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Portals has a strong replayability score of 8.11.

Luck profile

The game of Portals has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.

Overview

What ABG knows about this game

The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown. In this abstract game, you are travelers between worlds. Your task is to follow the path of the famous wizard, collecting magic keys and using them to open portals to other worlds. Only a mage whose mastery rivals Dominick Dey’s will find him first and win the game! During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency. Game Features Easy to learn, hard to master. Start playing quickly, get better with every game. Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up. Tactical variability. There’s no ‘one size fits all’ winning strategy. Additional modules. Additional challenges to spice things up. Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with. Solo mode. Great and crunchy puzzle to enjoy alone. —description from the publisher

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