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Pisa box art
1999 Ranked #12,318

Pisa

Trick-taking game has players bid to set trumps, the target for most or fewest tricks, and whether zero is high. Those bids alter each hand, forcing difficult choices about what cards to keep.

Card Game Trick-taking Region: Tuscany (Italy)

Players

3-5

Play time

Not listed

Age

12+

Complexity

1.75/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

from Schloesser session report: This is a trick-taking game, but with enough twists to give it a very different feel.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

from Schloesser session report: This is a trick-taking game, but with enough twists to give it a very different feel. Before each hand, players bid, one at a time, to determine three factors which will affect the hand: a) trump colors (primary & secondary) b) most or fewest tricks c) whether zero is considered 'high' or 'low' Bidding is done by playing cards face-down from your hand. Players must bid 1 - 3 three cards on each of these categories. Once all three factors have been determined, players tally the value of the cards they played during this bidding process. The player who played the least value receives 4 (or 5, depending upon the number of players) victory points, with each other player receiving less points depending upon their total. Then, players must discard three of the cards they used in the bidding process, with the remaining cards being returned to their hands. This is usually a tough choice as often the conditions in effect for a particular hand turn out to be different than what you had hoped. This means that many of the cards you played may no longer be useful to you; indeed, they may be a detriment. So, deciding on which cards to keep and which to discard can be tough. After this procedure is complete, A standard trick-taking game ensues. Points, however, are rewarded based on whether the goal was to take the most or fewest tricks. The player finishing with the most (or fewest, depending upon which goal was in force) receives 8 points (or 10 of playing with 5 players), the next player gets 6 points and so on down to 2 points. After a hand is completed, the entire process is repeated, including the bidding phase. A number of rounds equal to the number of players is played, with the player accumulating the greatest number of victory points being the victor.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
45 min
Age
12+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Günter Burkhardt

Publishers

1
Adlung-Spiele

Linked items

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