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Pirates, Ninjas, Robots, & Zombies box art
2014 Ranked #15,267

Pirates, Ninjas, Robots, & Zombies

This tactical tile-laying game has players build connected faction sections and score the most valuable one. Rotating, swapping, and relocating a base can improve a network, while adjacent arch-enemies reduce its value.

Pirates Zombies Tile Placement Creatures: Zombies

Players

2-4

Play time

20-30 min

Age

8+

Complexity

1/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The question that has bewildered evil masterminds and superheroes alike can at last be answered: Who would triumph in a face-off between pirates, ninjas, robots, or zombies?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The question that has bewildered evil masterminds and superheroes alike can at last be answered: Who would triumph in a face-off between pirates, ninjas, robots, or zombies? In the tactical tile-laying game Pirates, Ninjas, Robots, & Zombies, players attempt to settle the debate once and for all by assembling the highest scoring section of your chosen faction. Each player starts with a base token in hand for their faction along with three other tiles from the 58 included in the game. On a turn, a player either places one tile from hand into the playing area (with each tile featuring four illustrated quadrants and possibly a special action symbol) or moves his already placed base tile to a new location. The action symbols allow you to rotate or swap tiles already in play. Once the final tile is drawn, players take one final turn, then tally the score of their most valuable section of orthogonally connected tiles. The base token is worth five points, regular characters worth one point, and bonus items worth three points. Each faction has arch-enemies scattered amongst the tiles — e.g., kraken for pirates — and each arch-enemy touching your faction costs you a point. Whoever has the most valuable faction wins!

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Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–30 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Mike Richie

Artists

1
Grant Wilson

Publishers

1
Rather Dashing Games