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Peter's Two Sheep Dogs box art
2018 Ranked #15,598

Peter's Two Sheep Dogs

A trick-taking and mancala game has rival sheep dogs herd livestock while steering wolves toward opponents. Seasonal scoring rewards growing your own animals, but a weak summer can erase gains while exceptional growth multiplies earlier success.

Animals Farming Mancala Trick-taking

Players

2

Play time

15-30 min

Age

9+

Complexity

2.5/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the short summer of the Southern Alps, animals live in a corral. In Peter's Two Sheep Dogs, players act as two sheep dogs, calling the animals with a loud voice and chasing off the wolf.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the short summer of the Southern Alps, animals live in a corral. In Peter's Two Sheep Dogs, players act as two sheep dogs, calling the animals with a loud voice and chasing off the wolf. Compete to be Peter's best sheep dog by herding the animals from the grassland, into the fence, and finally to the hut. The player aims to become a sheep dog and collect many animals into their navery. Three livestock animals — sheep, pig, cow — score points, while the wolf eats the livestock and eliminates points. As a result, players balance moving the wolves to threaten the opponent while also gathering livestock for themselves. However, because both trick-taking and mancala rules are mixed together, it will not be easy. Basically winning a trick allows players to collect animals in their grasslands. The player who loses the trick picks one of their grasslands and performs the movement action. If you can chase animals perfectly toward your or your opponent's goal fence, you can gain additional action opportunities and an even better score. During the game you have opportunities for scorings in spring and summer, and if the score obtained in summer is lower than the score obtained in spring, the summer score becomes 0 points. However, if the score obtained in summer is more than twice the score of spring, your spring score is doubled.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15–30 min
Age
9+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
?? (Shibu)

Artists

1
???? (Sai Beppu)

Publishers

1
?????? (Suki Games)

Linked items

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