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Penny Lane box art

Penny Lane

Players

2-5

Time

?-?

Age

14+

Weight

1.67

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Penny Lane offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The game provides deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Penny Lane has a strong replayability score of 7.82.

Luck profile

Penny Lane has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have some ability to mitigate the effects of randomness through strategic decisions, but luck still plays a significant role. The game relies on a balanced mix of luck and strategy.

Overview

Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences, shops like the Confectioners, and attractions like the Penny Arcade! You'll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component, where players can get bonus points or currency by aligning their buildings with different "links." Each round consists of an action phase followed by an upkeep phase. In the action phase, a player can either select a Main Street action or pass. The action phase repeats until each player has passed. To take a Main Street action, a player must choose from the communal Main Street cards, and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building, placing a worker, rearranging buildings, or claiming the Mayor meeple to become the new 1st player. Each player places purchase buildings in their lane. If they're able to connect a penny link, they get an extra penny at the end of each upkeep phase. If they're able to connect a victory point link, they get an extra victory point at the end of the game. In the upkeep phase, all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links. The final round is triggered when one player has 10 or more points on their lane, and the player with the most victory points wins!

Editions

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Files

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Credits

Designers

2
Justin Blaske Mel Primus

Artists

1
Denis Martynets

Publishers

1
Sparkworks

Linked items

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