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Pax Transhumanity box art
Rich game profile

Pax Transhumanity

We are called to be architects of the future, not its victims. – R. Buckminster Fuller— What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists an...

Players

1-4

Time

60-150

Age

12+

Weight

4.4

Rating

7.52

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Pax Transhumanity has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers fresh experiences and room for improvement with each playthrough.

Luck profile

Pax Transhumanity has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Pax Transhumanity strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

We are called to be architects of the future, not its victims. – R. Buckminster Fuller— What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Matt Eklund

Artists

2
Karim Chakroun Johanna Pettersson

Publishers

2
Ion Game Design Sierra Madre Games

Linked items

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