Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
We are called to be architects of the future, not its victims. – R.
Core mechanisms
Key systems that shape the decisions players make.
Market
Buy and sell through a shared supply whose availability or prices can change.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Hidden Victory Points
Some scores remain concealed until a reveal or the end of the game.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Sudden Death Ending
End the game when a specific timing or state condition is reached.
Read the full game description
We are called to be architects of the future, not its victims. – R. Buckminster Fuller— What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.