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Pavia: Climax Of The Italian Wars box art
2012 Ranked #19,522

Pavia: Climax Of The Italian Wars

Maneuver forces across tactical or historical battle maps.

Wargames Pike and Shot Wargame Hexagon Grid History: The Italian Wars

Players

2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.12

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

(from Decision games website:) Pavia was the climactic clash of the Italian Wars, a decades-long struggle between Valois France and Habsburg Spain for control of Italy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Decision games website:) Pavia was the climactic clash of the Italian Wars, a decades-long struggle between Valois France and Habsburg Spain for control of Italy. Both sides have nascent pike-and-shot armies, the French still relying upon feudal knights, and the Spanish increasingly dependent on new individual firearms. Both sides also relied on mercenaries: Italian musketeers, Swiss pikemen, German Landsknechts. Tercios, too, are in their infancy; at Pavia, the battle is fought by smaller formations maneuvering in a broken, wooded area. Pavia uses the new Pike & Shot game system to portray the battlefields of the early gunpowder period. Infantry is based on pike formations with varying numbers of attached musketeers. Other musketeers operate independently, useful for skirmishing but vulnerable to both infantry and cavalry. Shock power comes from heavy cavalry, armored horsemen armed with pistol and sword, but relying increasingly on firepower to wear down opponents. Light cavalry roam the battlefield, too weak to stand up to their heavy cousins, but ruthless during a pursuit. The newest form of horsemen are the dragoons, men trained to fight mounted and on foot, ideal for seizing key points in advance of the main body. Artillery is still in its infancy; the large, powerful guns are all-but-immobile. However, different armies at different times experiment with lighter, more mobile weapons. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Chris Perello

Artists

3
Larry Hoffman Chris Perello Joe Youst

Publishers

1
Decision Games (I)

Linked items

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