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The Patrons Of Venice box art
2004 Ranked #15,870

The Patrons Of Venice

An economic trading game has Venetian merchant families acquire goods, sponsor businesses, and sell luxury products for money and favor. Competition for raw materials and locations creates tradeoffs, while enriching pirates can endanger every family’s ships.

City Building Economic Variable Phase Order

Players

3-5

Play time

Not listed

Age

10+

Complexity

3.25/5

Rating

6.70

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

At the height of the Renaissance, the Mediterranean was alive with trading galleys exchanging prized goods between Europe, Africa and the Far East.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

At the height of the Renaissance, the Mediterranean was alive with trading galleys exchanging prized goods between Europe, Africa and the Far East. Vessels from the Baltic Sea carried lumber, wool, iron, and hemp while vessels from the Black Sea delivered silk and spices from the Far East. At the center of it all was the port city of Venice, the "Queen of the Adriatic," where merchant families earned fortunes from the trade. As the head of a Venetian merchant family, you will begin the game with a warehouse and a few ships carrying trade goods. Sponsor local businesses to manufacture raw goods into valuable luxury goods and sell them to local Aristocraticci for money and favor. Compete against other families for raw goods and prime real-estate. Do you place your new draper business in the draper quarter where it will be more profitable, or beside the campo with the beautiful statue to earn your family more prestige? Raw goods are cheaper at the Pirate wharf, but if the Pirates get enough money, they will set sail and rob everyone's ships of their most prized goods!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
90 min
Age
10+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Ken Stevens

Publishers

1
Toccata Games

Linked items

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