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Pathfinder: Level 20 box art

Pathfinder: Level 20

Players

2-6

Time

20-30

Age

10+

Weight

1.5

Rating

6.51

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions fairly frequently. While there is some cooperation required, it is not a major focus of the game.

Replay value

Pathfinder: Level 20 offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. With a final replayability score of 7.78, it offers a fresh and engaging experience for multiple playthroughs.

Luck profile

Pathfinder: Level 20 has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"I need just a few XP to hit level 20. There better be some kobolds down there!" Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience. In Pathfinder: Level 20, players take on the role of kobolds in their den, scampering away from a 19th level fighter who needs only five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway that leads them to near divine levels of power. On your turn, you play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else with the fighters being forced to flee in shame!

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