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Pathfinder: Level 20 box art
2022 Ranked #18,373

Pathfinder: Level 20

This take-that survival card game has kobolds flee a powerful fighter, play obstacles, and avoid being the next victim. You can redirect danger toward other kobolds, but the game ends only when one survives or the fighter retreats.

Adventure Card Game Area Movement Player Elimination

Players

2-6

Play time

20-30 min

Age

10+

Complexity

1.5/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"I need just a few XP to hit level 20.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"I need just a few XP to hit level 20. There better be some kobolds down there!" Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you've ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience. In Pathfinder: Level 20, players take on the role of kobolds in their den, scampering away from a 19th level fighter who needs only five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway that leads them to near divine levels of power. On your turn, you play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else with the fighters being forced to flee in shame!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–30 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Dylan Birtolo

Artists

2
Steven Bellshaw Josh Derksen

Publishers

1
Gale Force Nine, LLC

Linked items

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