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Pass The Bomb Junior box art

Pass The Bomb Junior

Players

2-12

Time

15-30

Age

7+

Weight

1.14

Rating

6.06

Fit

Teach 2.1

Teaching signal

Replay 3.8

High replayability

Interaction 3.1

Low interaction

Scaling 4.5

Scales well

Strategy 3.8

Deep strategy

Control 1.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Pass the Bomb Junior has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, enhancing replay value. The game also provides room for players to improve their strategy over time, with deep strategic possibilities. The player interaction score is average, and the game scales well with different numbers of players. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Pass the Bomb Junior has a good replayability score of 7.6.

Luck profile

Pass the Bomb Junior has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, some strategic decisions can still influence the outcome to a certain extent. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

An association game. Draw a card with a word eg. a beach. name something on a beach an then it's the next players turn. You lose if you fail to come up with a word when the bomb explodes. Similar to its older sibling Pass the Bomb this version is for younger players. Children will easily recognize the familiar scenes on each card. In turn, each player has to think of an object that might be found in the picture on the card: for instance, if the scene is a beach, then perhaps 'sandcastle,' or ‘bucket,’ or even ‘whale’ might be good answers. What makes this game a fun challenge is a time bomb which is passed to each player on their turn. Be quick, because the bomb goes off at a random interval somewhere between 10 seconds and 1 minute. If you are holding the bomb when it 'explodes', you have to keep the card. The player with the least number of cards is the winner! Educational and great fun for kids. 2 or more players. Ages 5 and up CONTENTS: 55 Game Cards, Rules, Electronic Bomb (Batteries Included). NOTE: This Junior version is significantly different than the Regular version in that the Junior version does not have a randomizing die and it features picture cards rather than letter cards.

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Credits

Designers

2
Sylvie Barc Los Rodriguez

Artists

2
Patrick Fix Jean-Marie Renard

Publishers

4
Asmodee Broadway Toys LTD danspil Gibsons

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