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Palermo box art
1992 Ranked #17,444

Palermo

A two-phase route-planning game where players first build a city, then visit the businesses they placed for points. Arriving with movement to spare scores better, while police tokens and completion timing disrupt rival circuits.

City Building Mafia Tile Placement

Players

3-5

Play time

Not listed

Age

10+

Complexity

1.9/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game is divided into two sub-games. The first part has players laying out street/business tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game is divided into two sub-games. The first part has players laying out street/business tiles. Each tile has one business on it and a colored chip corresponding to the player who placed it. Once the board is filled, play moves to the next stage. Each player has a pawn next to the fountain at the center of the board. The object is to visit each of the businesses that you laid out in the first phase. Each successive business you visit gives you more movement points, but the real goal of the game is to score the most points. Points are scored by forgoing remaining movement when you arrive at your businesses. In addition to a scoring pawn, players are each given a police token which can be used to hamper other players' movements. Players who have completed their circuit wait at the fountain until all players have finished, but finishing quickly gives you a point bonus for each turn you wait.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
2
Play time
60 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Walter Ziser

Publishers

1
Piatnik

Linked items

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