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Pala box art
2012 Ranked #7,834

Pala

A trick-taking game has art students mix pigment cards to alter suits and the trick itself. Two modes change whether taking color points is desirable or dangerously overambitious.

Card Game Betting and Bluffing Trick-taking

Players

3-5

Play time

Not listed

Age

11+

Complexity

2.2/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking card game Pala, players are art students who are learning to mix their pigments on the palette to get the right color for their canvases. The cards are the paint colors, and the palette is the table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking card game Pala, players are art students who are learning to mix their pigments on the palette to get the right color for their canvases. The cards are the paint colors, and the palette is the table. By playing cards together (that is, mixing colors), you can effectively change the color of your cards as well as the trick itself. The published version of Pala includes two ways to play. Both variants use the same mechanisms for playing tricks, but have different bidding and score rules. Thus, once you wrap your head around the basics of the game, you can play two wildly different games with those core rules. In Impressionism, players collectively determine the value of different colors (suits) by discarding cards from their hands before the round begins. Points are bad, analogous to Hearts. In Pointillism, players bid with colored chips to indicate the colors they expect to win, but over-bidding risks losing all your points for the round. Points are good, analogous to Spades.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4–5
Play time
30 min
Age
11+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Jeffrey D. Allers

Artists

4
Anja Heidenreich Makiko Kodama Yusuke Mamada ???? (Sai Beppu)

Publishers

2
Cambridge Games Factory ?????? (Suki Games)

Linked items

No published linked games yet.