Table feel
Moderate interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players, and limited emphasis on cooperation.
Players
2-4
Time
?-?
Age
8+
Weight
1
Rating
5.63
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players, and limited emphasis on cooperation.
Pac-Man: The Card Game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is fixed at 3.1. It scales well with different numbers of players without compromising its appeal or balance. While the easiness to learn score is moderate, the game still offers enough depth to keep players engaged. Overall, Pac-Man: The Card Game has a strong replayability score of 7.7.
The final luck score for Pac-Man: The Card Game is 5.67, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.
A card game derived from the popular video game. Players form 3-card sets of cards with picture cards of the Pac-Man or Ghost characters or number cards with dots, simulating the dots which Pac-Man "gobbles up" in the video game. Players utilize individual game boards and place cards in open spaces as defined on each board. Picture cards are placed between two number cards. If the picture card is a Pac-Man card, the two number cards which bracket it are added together. If the card is a Ghost card, the number card on the right is subtracted from the card on the left. So opponents are allowed to place ghost cards and number cards on opponents game boards in an attempt to hinder point scoring. There is also a Pac-Man eating a Ghost card which acts as a multiplier between the two numbers. Players play one card per turn, and the person who reaches 100 points if the winner. An advanced version would subtract points from the players running total if the three card combination included a ghost and the subtraction resulted in a negative total.
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