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Overworld box art
2019 Ranked #13,541

Overworld

Tile-placement area-control game has players map terrain, claim regions with birds and ships, and discover valuable dungeons. Enclosing gaps rewards the strongest connected explorer, while terrain rules limit where each piece can travel.

Exploration Fantasy Enclosure Modular Board

Players

2-4

Play time

30-40 min

Age

14+

Complexity

1.8/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

HOOK: Tile placement/area control game for 2-4 with a retro videogame flair, all in a super-portable package.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

HOOK: Tile placement/area control game for 2-4 with a retro videogame flair, all in a super-portable package. DESCRIPTION: In every classic JRPG, the heroes encountered a mysterious stranger, who gave them a map to a dungeon, and stocked them with potions, keys, and other provisions. But how was the map drawn? How did the wise stranger learn of all these dire warnings? In Overworld, you are the hero's mysterious mentor. All those years before you sent the hero to the underworld, you mapped the Overworld! By laying tiles, you will seek to claim regions of Forests or Mountains with your Bird meeples, and regions of Reefs or Whirlpools with your Ship meeples. When the tiles form a hole in the world, the player who explored the most tiles there will place a Dungeon Door meeple into the hole. Can you foresee uncertain spots in the geography, indeterminate in the distance? Will you uncover a dungeon... or wander the repeating pixel textures forever? GAMEPLAY: Players in Overworld will take turns placing L-shaped tiles, one at a time, drawn from a bag. Place it land-side up or water-side up, but water and land may not be adjacent. Or instead, play a Coast tile that connects land to water. When an empty gap is enclosed with tiles, the birds and ships which can enter the gap, without leaving their terrain type, will compete to let their player place a Dungeon Door there. The player whose Dungeon Door meeples are the farthest apart has discovered the largest and most valuable dungeon!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–40 min
Age
14+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Nemo Rathwald

Artists

1
Jeff Perryman

Publishers

2
Magic Meeple Games Mirakulus

Linked items

No published linked games yet.