Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Players
2-4
Time
?-?
Age
10+
Weight
1.75
Rating
6.69
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Overbooking has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.
The final luck score for Overbooking is 4.67. The game has a moderate randomness impact, with random elements playing a notable but not exclusive role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, which helps balance the mix of luck and strategy. Overall, the game relies on a balanced combination of luck and player strategy.
Once upon a time there was a king who wanted to throw a royal party of the finest for his daughter. Thousands of guests from all over the country were invited; traveling merchants, monks, soldiers, and many others flocked to the capital. But, oh no! Because everyone had hoped for last-minute discounts, no one had pre-booked a hotel room. Now the great race for the last free rooms begins! Who will get a place to sleep, who will have to stay outside, and who will make it through the back door with a nasty trick? In Overbooking, each player tries to place their guest cards in the few available hotels to collect points — but each hotel can accommodate only a certain number of guests. You have to guess how many guests your opponents will send into the race for the rooms and what devious plans they will make to get in your way.
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