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Over There box art

Over There

Players

2-4

Time

?-?

Age

12+

Weight

4.38

Rating

7.51

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Over There has a high variability gameboard, with different experiences offered each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for improvement in player strategy. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Over There has a strong replayability score of 7.8 out of 10.

Luck profile

Over There has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have a substantial ability to mitigate the effects of randomness through strategic decisions and planning. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. The final luck score for Over There is 7, indicating that luck plays a minor role compared to player strategy and decisions.

Overview

A game of the 1918 campaigns on the Western and Italian Fronts during World War One, using units that are mostly divisions and brigades, with two-week turns, and maps at 16 miles per hex. Optional scenarios extend the war into 1919-1920, and allow Over There to be mated with the game March to Victory: West Front 1914-1916 to play out all of World War One in the West from 1914 to 1920. A second game on the campaigns in Africa in World War One, with units that are mostly brigades and regiments, with one-month turns, and maps at 64 miles per hex. A third game on a hypothetical 2nd Mexican-American War following the historical American 1916 expedition into Mexico in pursuit of guerrilla leader Pancho Villa. Playing time is over 8 hours. Number of Players is 2 or more. 3,640 counters Ten 15"x11" map sections 410 pages of Order of Battle info covering 1914-1919.

Editions

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Credits

Designers

2
A. E. Goodwin Eric Pierce

Publishers

1
Games Research/Design (GR/D)

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