Table feel
Outfoxed! has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently and there is a strong emphasis on cooperation to achieve the game's objectives.
Players
2
Time
?-?
Age
7+
Weight
?
Rating
6.96
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Outfoxed! has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently and there is a strong emphasis on cooperation to achieve the game's objectives.
Outfoxed! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Outfoxed! has a solid replayability score of 7.9.
Outfoxed! has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Not to be confused with: Outfoxed!(2014) _______________________________________ Outfoxed! is a fast, fun, quirky card game in which you play as either the foxes, or the elusive birds, in a super epic showdown for survival. How To Play Separate all cards into 3 different color decks. Give the blue to one player, the orange the other. Shuffle the black deck and set it face-down. To start, the blue player places 25 bird cards face-up on the playing surface, in any design within an 8x8 grid. This is the "Flock" in which all cards must stay connected (share a side) at all times. The orange player has first turn, and may play 1 fox on top of any bird to eat it, and remove it from play. Next, players take turns drawing 1 card from the black deck, which identifies the number of moves a player may make during a turn. Foxes may only move by pouncing on a bird and taking its place. Birds can fly, and therefore may move to an open place on the invisible 8x8 grid. If a "Plus" card is drawn by the orange player, he or she adds a fox to the game. If drawn by the blue player, he or she adds 3 more birds. During play no move may be taken that separates even one bird from the flock. The orange player wins by eating all birds. The blue player wins by surrounding the fox(es) with 8 birds (on all 4 sides and 4 corners). —description from the publisher
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