Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Winner of the UK GAMES EXPO Award for BEST ABSTRACT GAME 2017 1864, Ominus Valley, Egypt — a hoard of 6,000-year-old game cubes is found. No one knows how to play this mysterious game — until now when this ancient game is reborn as Ominoes. In this abstract strategy/tactical game...
Players
2-4
Time
?-?
Age
6+
Weight
1.36
Rating
6.49
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Ominoes offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Ominoes has a strong replayability score of 7.85.
Ominoes has a moderate influence of luck. While random elements like dice rolls play a significant role in determining the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a slightly more important role than luck.
Overview
Winner of the UK GAMES EXPO Award for BEST ABSTRACT GAME 2017 1864, Ominus Valley, Egypt — a hoard of 6,000-year-old game cubes is found. No one knows how to play this mysterious game — until now when this ancient game is reborn as Ominoes. In this abstract strategy/tactical game, 2-4 players want to collect their favored gods — Horus, Ra, Apep, and Khepri — in groups to earn points. They do this by rolling custom dice that both determine actions and are placed on the game board to count as a piece of the player's color. On a turn, the active player does the following: Roll: Take a die and roll it. Move: Move a die on the board that matches the rolled color exactly three spaces. Place: Placing the die just rolled on the board, possibly scoring a group. The dice have four faces matching the players colors, with unused colors in a two- or three-player game being scorable by anyone. The other two faces — "Yay-Ra" and "Ominotep" — allow the player to move or reroll any die, respectively, and they count as wild once on the board. Groups of four (or more) dice of a color are scored immediately and give their player points equal to their number. The first player to 13 points (or 21 points in a two-player game)wins! Quick to learn, easy to play but with layers of light tactics. Ominoes is 15 minutes of play.
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