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Old School Tactical: Volume 1 – 2nd Edition box art
2022 Ranked #14,390

Old School Tactical: Volume 1 – 2nd Edition

Roll dice and choose how to use the results for tactical outcomes.

Wargame World War II Dice Rolling Series: Old School Tactical (Flying Pig Games)

Players

2

Play time

Not listed

Age

14+

Complexity

3/5

Rating

7.60

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Old School Tactical is the first in a dynamic series of fresh, tactical war games. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Old School Tactical is the first in a dynamic series of fresh, tactical war games. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42. Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points are spent to enable a player's forces to act. When the battle is over, casualty and victory points are tallied and a victor is declared. Infantry target other soft units and attack using their Firepower value against the target’s Defense value. The attack can be modified by Leadership, support weapons and terrain effects. And when things get intense, Assault moves into enemy hexes result in deadly Close Combat. Dice rolls are made using the Infantry Combat Table and results are implemented. Attacking armored vehicles requires a roll to Hit the vehicle at range. If a Hit is scored, the Firepower value of the attacker’s gun is used against the target’s front or flank Defense value. Dice rolls are made using the Vehicle Combat Table and results are enforced. Vehicles may also use their HE Firepower value and secondary armaments directly against soft targets using the Infantry Combat Table. Old School Tactical (OST) Vol I is the game that started the Old School Tactical train rolling. With its huge maps, straightforward play, and realistic feel, the game was an instant hit. So much of a hit that it sold out. Sold out and was reprinted and then the reprint sold out, but now... Now it’s back in the ring, to take another swing. Not a reprint, but a full up 2nd Edition. What’s new? The art. The counter art. Shayne has redone the illustrations for all the soldiers (infantry units) for both sides, and enhanced the drawings of the vehicles. The rules. Old School Tactical Vol I 2nd Edition comes with the absolute latest, bleeding edge OST rules. OST version. The player aids. The Vol I Player Aid Cards have been brought up to the latest standards that includes the latest Vehicle Combat Table, which changed after the original printing. Scenarios. The scenarios include corrections necessitated by errata, as well as a layout upgrade to bring them in line with Vol II and Vol III. Additionally, the game boosts 2 new tutorial scenarios, playable by newbies and grognards alike. --description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Shayne Logan

Artists

1
Shayne Logan

Publishers

1
Flying Pig Games

Linked items

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