ABG All Board Games
Ohio box art

Ohio

Players

2-5

Time

?-?

Age

12+

Weight

1.6

Rating

6.10

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Ohio has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Ohio has a high variability gameboard, with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Ohio has a strong replayability score of 7.95 out of 10.

Luck profile

Ohio has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Ohio all players start with an identical hand of cards, numbers 1-10 plus one "Ohio" card. After the lead, on your turn you must either pass or play a lower card. When everybody else passes, the last player to have played a card collects for purposes of end-of-game scoring the whole pile of cards (which for convenience will be called a trick) and then has the lead. The Ohio card is deemed always just a little lower than the last card played, so if a 2 is played and then an Ohio card (or two or three Ohio cards), a 1 would still be lower. When one person plays their last card, finish the trick and calculate the scores. Ohio cards count negative 10. All others their face value. Cards still in hand count negative (including Ohio card which is negative 10 if still in hand). The player with the highest total wins.

Editions

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Credits

Designers

1
Reiner Knizia

Publishers

1
Jumbo

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