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Oh My Lair! box art

Oh My Lair!

Players

1-2

Time

?-?

Age

10+

Weight

1.57

Rating

6.49

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

Oh My Lair! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for discovering new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Oh My Lair! is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.

Overview

You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair. Prepare for the attack! Oh My Lair is a solo game where you control your minion to conquer region, collect resources to summon creatures, and defeat the hero before he reaches you. Each round of Oh My Lair consists of 4 phases. In the first phase-"upkeep", player's minions will return back to their master. The second phase-"order", player will have the ability to control his minions either to conquer a region or to collect resources from conquered region/s or base. After all minions have been ordered, phase 3 will start-"buy", in this phase, player can buy monster/s (using the resources that you collected during the second phase) and place them strategically to face the hero. In the final phase of a round-"hero", the hero will move one more space towards the dungeon lord (you), along the path the hero will face monsters that you have placed earlier. To win the game, the hero must be killed before he reaches your cave. All you need to play 1 A4 paper to print the game. 5 or 6 six-sided dice

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Credits

Designers

2
Jason Sondoh Robertson Sondoh, Jr.

Artists

1
Robertson Sondoh, Jr.

Publishers

2
(Web published) Experimental Playground

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