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Oh My Lair! box art
2012 Ranked #15,069

Oh My Lair!

This solo dungeon-defense game has a lord direct minions to claim regions, gather resources, summon creatures, and kill an approaching hero. Each round advances the threat one step, so timing defenses before the cave is reached is crucial.

Dice Fantasy Area Majority / Influence Chit-Pull System

Players

1-2

Play time

Not listed

Age

10+

Complexity

1.57/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair. Prepare for the attack! Oh My Lair is a solo game where you control your minion to conquer region, collect resources to summon creatures, and defeat the hero before he reaches you. Each round of Oh My Lair consists of 4 phases. In the first phase-"upkeep", player's minions will return back to their master. The second phase-"order", player will have the ability to control his minions either to conquer a region or to collect resources from conquered region/s or base. After all minions have been ordered, phase 3 will start-"buy", in this phase, player can buy monster/s (using the resources that you collected during the second phase) and place them strategically to face the hero. In the final phase of a round-"hero", the hero will move one more space towards the dungeon lord (you), along the path the hero will face monsters that you have placed earlier. To win the game, the hero must be killed before he reaches your cave. All you need to play 1 A4 paper to print the game. 5 or 6 six-sided dice

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Jason Sondoh Robertson Sondoh, Jr.

Artists

1
Robertson Sondoh, Jr.

Publishers

2
(Web published) Experimental Playground

Linked items

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