Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
You are a dungeon lord and you are drinking your favourite cavern coffee when suddenly your spy informs you that a hero wants to slay you. It’s that time of the year where heroes will come out and try to destroy you and your lair. Prepare for the attack! Oh My Lair is a solo game where you control your minion to conquer region, collect resources to summon creatures, and defeat the hero before he reaches you. Each round of Oh My Lair consists of 4 phases. In the first phase-"upkeep", player's minions will return back to their master. The second phase-"order", player will have the ability to control his minions either to conquer a region or to collect resources from conquered region/s or base. After all minions have been ordered, phase 3 will start-"buy", in this phase, player can buy monster/s (using the resources that you collected during the second phase) and place them strategically to face the hero. In the final phase of a round-"hero", the hero will move one more space towards the dungeon lord (you), along the path the hero will face monsters that you have placed earlier. To win the game, the hero must be killed before he reaches your cave. All you need to play 1 A4 paper to print the game. 5 or 6 six-sided dice