allboardgames.com
Oh Gnome You Don't! box art
2011 Ranked #19,301

Oh Gnome You Don't!

This gnome adventure game has players gather gems through sales and brawls and finish with the most points. Cards provide goods, attacks, defenses, and disruptions, while brawls can transfer gems directly between rivals.

Party Games Economic Fantasy Roll / Spin and Move Creatures: Dwarves & Gnomes

Players

2-5

Play time

Not listed

Age

13+

Complexity

1.56/5

Rating

5.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Oh Gnome You Don't! players are the gnomes promised in the title, trying to get their hands on as many gems as possible, whether through sales at various businesses or brawls with their fellow gnomes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Oh Gnome You Don't! players are the gnomes promised in the title, trying to get their hands on as many gems as possible, whether through sales at various businesses or brawls with their fellow gnomes. Each player starts with a hand of two cards from a deck of 104 and (optionally) ten Brawl cards, with the gnomes placed at the start of the track. On a turn, a player rolls the die, then moves along the track or into a business (exact roll not needed). If on the trail, a player plays one card, then draws one card. Green cards give you items to sell later at businesses; purple cards provide an immediate action, such as additional movement, gem theft, missed turns, and so on; red cards allow you to attack another player or defend against attacks. If in a business, the player sells as many green cards as desired, collecting gems for the goods sold. If being used, Brawl cards can be played when two gnomes land in the same space. If they agree to brawl, each player chooses one card from his personal deck, then simultaneously reveal them. The player with the higher card wins the difference between the cards in gems from the loser. Players score extra gems or are penalized gems based on their order of finish, with any remaining green cards on the table selling for only half their value. The player with the most points wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90 min
Age
13+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Lisa Steenson

Artists

4
Jud Lively Lance T. Miller Two Tree Art Lindsey Woodward

Publishers

1
Gut Bustin' Games

Linked items

No published linked games yet.