Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A press-your-luck, resource collecting, get ready for winter board game involving Squirrels with personality. Ages 8+.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Race
Compete to reach a destination, threshold, or objective before opponents.
Take That
Direct negative effects at selected opponents.
Read the full game description
A press-your-luck, resource collecting, get ready for winter board game involving Squirrels with personality. Ages 8+. 1-6 players. This unique game builds the board using a series of leaf cards spreading out into 6 branches from the centre of the tree. Each turn, players have 3 actions to utilize across whichever mix they wish; move onto a leaves card, flip a leaves card to discover power-ups or acorns, or bury acorns for the winter. Players can carry up to 3 power cards at a time which can give them extra actions, allow them to carry more acorns, steal acorns from other players, swing over broken branches or unleash an owl to take out their opponents. The game ends when a player is the first to bury a total of 20 acorns or when there are no more cards left to flip (in which case the highest score wins). -description from designer