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Nuevo Mundo box art
2014 Ranked #11,886

Nuevo Mundo

Territorial strategy game has colonizing expeditions settle key positions, expand influence, and earn imperial favor. Dice-driven events and tactical combat leave room for diplomacy, treason, or open warfare.

Family Games Exploration Nautical Area Majority / Influence Modular Board

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.17/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A game of territorial dispute set in a generic scenario of the Spanish Main. With dice rolling representing events modifying movement, and a RPS mechanic for combat using an original criptex piece.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A game of territorial dispute set in a generic scenario of the Spanish Main. With dice rolling representing events modifying movement, and a RPS mechanic for combat using an original criptex piece. Scoring is done by set-collecting cards portraying goods and discoveries. (EN) From the rulebook: Nuevo Mundo (New World) is a turn-based strategy game for 2 to 5 players. It is played over scenarios portraying an imaginary area of the Gulf of Mexico and the Caribbean, where each player is commanding a colonizing expedition to America, patronized by an European imperial power to gain land, wealth and discoveries. Through the settlement of key positions and the expansion of influence, players will get the imperial credit that will guarantee them the resources and favors needed to fulfill their mission. In this ambitious competition, courtesy and peace are as good as warfare and treason. (ES) Del reglamento: Nuevo Mundo es un juego de estrategia por turnos del que participan de 2 a 5 jugadores. Se juega sobre escenarios que simulan un área imaginaria del Golfo de México y el Caribe, donde cada jugador comanda una expedición colonizadora en América, patrocinada por un imperio europeo que ambiciona tierras, riquezas y descubrimientos. Mediante la construcción de posiciones estratégicas y la expansión de influencia, los jugadores obtienen el crédito imperial que les garantiza los recursos y favores necesarios para desarrollar su misión. En esta ambiciosa competencia son tan válidas la cortesía y la paz como la traición y las armas.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
90 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Luis Fernando Marcantoni

Artists

1
Nahuel Poggi

Publishers

1
Ruibal Hermanos S.A.

Linked items

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