Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A game of territorial dispute set in a generic scenario of the Spanish Main. With dice rolling representing events modifying movement, and a RPS mechanic for combat using an original criptex piece.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Rock-Paper-Scissors
Resolve choices through a circular set of strengths and weaknesses.
Read the full game description
A game of territorial dispute set in a generic scenario of the Spanish Main. With dice rolling representing events modifying movement, and a RPS mechanic for combat using an original criptex piece. Scoring is done by set-collecting cards portraying goods and discoveries. (EN) From the rulebook: Nuevo Mundo (New World) is a turn-based strategy game for 2 to 5 players. It is played over scenarios portraying an imaginary area of the Gulf of Mexico and the Caribbean, where each player is commanding a colonizing expedition to America, patronized by an European imperial power to gain land, wealth and discoveries. Through the settlement of key positions and the expansion of influence, players will get the imperial credit that will guarantee them the resources and favors needed to fulfill their mission. In this ambitious competition, courtesy and peace are as good as warfare and treason. (ES) Del reglamento: Nuevo Mundo es un juego de estrategia por turnos del que participan de 2 a 5 jugadores. Se juega sobre escenarios que simulan un área imaginaria del Golfo de México y el Caribe, donde cada jugador comanda una expedición colonizadora en América, patrocinada por un imperio europeo que ambiciona tierras, riquezas y descubrimientos. Mediante la construcción de posiciones estratégicas y la expansión de influencia, los jugadores obtienen el crédito imperial que les garantiza los recursos y favores necesarios para desarrollar su misión. En esta ambiciosa competencia son tan válidas la cortesía y la paz como la traición y las armas.