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Nothing So Well Lost: The Siege Of Rhodes 1522 box art
2013 Ranked #22,889

Nothing So Well Lost: The Siege Of Rhodes 1522

Players command Ottoman attackers or Hospitaler defenders in a historical siege wargame, trying to reduce enemy resistance. Random card activation and dice-driven bombardment, mining, assault, and sallies make each side balance pressure with defense.

Wargames Pike and Shot Wargame Action Points Simulation

Players

2

Play time

Not listed

Age

?+

Complexity

1.45/5

Rating

5.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

This is the second game in the TPS line of the Pocket Battle Games series from LPS, Inc. It covers the 1522 attempt by the Ottoman empire to take the city from the Knights Hospitaler.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is the second game in the TPS line of the Pocket Battle Games series from LPS, Inc. It covers the 1522 attempt by the Ottoman empire to take the city from the Knights Hospitaler. It is printed on a single postcard-sized piece of cardstock with game map on front and rules on the back. Counters need to be cut from around the edge of the card. Die-cut counters are available from ATO with any purchase at no additional charge. The Ottoman side attempts to reduce the Hospitaler resistance by bombardment, mining and assault, while the Hospitaler side tries to reduce the Ottoman artillary and resistance by bombardment, counter-mining and sallies. These actions are taken by units activated by random card draws and results are resolved with a D6 roll.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
90 min
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Paul Rohrbaugh

Artists

2
Ilya Kudriashov Mark Mahaffey

Publishers

2
LPS, Inc. Turning Point Simulations

Linked items

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