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Nord box art
2015 Ranked #14,765

Nord

Players lead clans by placing workers, raiding settlements, and supplying warriors to score the most points. Raids create casualties and resources, while seasonal scoring can punish fighters left without food.

Civilization Medieval Modular Board Network and Route Building

Players

2-4

Play time

Not listed

Age

14+

Complexity

3/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Far to the north, off the northwest coast lies a cliff-ringed island: Rugged mountain ridges, deep fjords, dark forests, surrounded by black waters. Long ago, the Northmen lived here.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Far to the north, off the northwest coast lies a cliff-ringed island: Rugged mountain ridges, deep fjords, dark forests, surrounded by black waters. Long ago, the Northmen lived here. As workers, they lumbered wood, hunted salmon, and mined for ore. A hard life. As soon as they saw a weakness, though, the tribe banded together, attacking the next settlement over. Some died, the surviving warriors stand fast und challenged the old jarls. In Nord, each player leads a clan, ordering workers and fishermen, performing attacks, uniting settlements, and providing their fighters with raw materials and food. Each player starts with one jarl and one warrior in a settlement, and a typical game turn takes up to three steps: Place New Workers: A player places up to three workers in one land area or up to two with boats on the sea. Attack a Settlement: If two enemy settlements are now connected by the new workers, a raid starts; the player's northmen in the connection attack, some die, some invade victorious, some return with the spoils of war. Score Points: If the dragon boat is filled with dead northmen, the next scoring is triggered. When resources are scored players get points for having men delivering wood and iron to their warriors. These are scored in the warriors scoring where some might not survive the winter when not enough food is provided. Alternatively a player might, if he feels strong enough, duel a foreign jarl to receive points of glory. The game ends after the fourth scoring with a final scoring of treasures that the players hoarded throughout the game. The player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
30 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Roland Goslar Johannes Goslar

Artists

1
Christof Tisch

Publishers

1
Kronberger Spiele

Linked items

No published linked games yet.