Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"NORAD" is the Mishler Company revised edition of a wargame originally published in 1973 by SDC's in Conflict Magazine #4. A solitaire variant is included.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Secret Unit Deployment
Place or assign units secretly before their positions are revealed.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Static Capture
Capture opposing pieces through fixed positional relationships.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
"NORAD" is the Mishler Company revised edition of a wargame originally published in 1973 by SDC's in Conflict Magazine #4. A solitaire variant is included. "NORAD is a representation of a hypothetical nuclear war between the United States and the Soviet Union in 1962 . . . In 1977 the Mishler Company purchased the rights for NORAD. Only minor changes were made on the game board and the unit counters. However, several changes were made in the rules, and the solitaire game was completely re-done and the 'Assigned Targets' optional rule was added. The historical simulation aspect was improved by giving the American player the capability to hide the exact location of his/her fighters. Also, the Russian bombers may no longer fly endlessly back and forth across the game board. In addition, several rules and the number of units was changed to balance the game."