Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation.
Players
2-6
Time
?-?
Age
8+
Weight
2
Rating
6.65
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation.
Nirvana has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience with room for improvement in strategy over time.
Nirvana has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Roll dice. Play cards. Liberate yourself. In Nirvana, players first roll dice and sum up the values to create cards for a card game. Whoever gets rid of all their cards first wins! In more detail, in the roll-and-write half of the game, a player rolls three dice, then all players write the values in a colored area on their board. Each player also has a limited ability to adjust the value of the dice in this round. Once complete, the players sum the columns on their sheet as shown to determine the ranks of the "cards" in their hand. In the shedding half, the players play a game based on the traditional structure known as Daifug?, with the start player playing one or more cards of the same rank, and the other players then either passing or playing the same number of cards but of a higher rank. The first player to "play" all of their "cards" wins! This re-implementation of ????????? (Roll Write Daifug?) has an all-new design and a card expansion that changes the rules each time you play.
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