Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Roll dice. Play cards.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Ladder Climbing
Play increasingly strong combinations until opponents cannot or choose not to respond.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Roll dice. Play cards. Liberate yourself. In Nirvana, players first roll dice and sum up the values to create cards for a card game. Whoever gets rid of all their cards first wins! In more detail, in the roll-and-write half of the game, a player rolls three dice, then all players write the values in a colored area on their board. Each player also has a limited ability to adjust the value of the dice in this round. Once complete, the players sum the columns on their sheet as shown to determine the ranks of the "cards" in their hand. In the shedding half, the players play a game based on the traditional structure known as Daifug?, with the start player playing one or more cards of the same rank, and the other players then either passing or playing the same number of cards but of a higher rank. The first player to "play" all of their "cards" wins! This re-implementation of ????????? (Roll Write Daifug?) has an all-new design and a card expansion that changes the rules each time you play.