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Nino Delfino box art
2010 Ranked #22,933

Nino Delfino

Players guide seals around a circular board in a childrens race game, trying to bring two balls home first. A central dolphin leaps unpredictably to knock balls away, so route choices must anticipate sudden losses.

Action / Dexterity Adventure Modular Board Pick-up and Deliver

Players

2-4

Play time

Not listed

Age

4+

Complexity

1/5

Rating

5.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"After a lovely day at the beach the seals are taking their beach balls home happily. But Nino the cheeky dolphin isn't done playing.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"After a lovely day at the beach the seals are taking their beach balls home happily. But Nino the cheeky dolphin isn't done playing. With one bold leap, he always shoots from the water and snags the balls away from the seals. Where he will pop out again? Only those seals who predict his clever moves can escape Nino. Whoever brings home two of their balls first is the winner! Who will find the best route to take?" (Description from publisher, translated from German) "Nach einem wunderschönen Tag am Meer tragen die Robben ihre Bälle vergnügt nach Hause. Doch der freche Delfin Nino findet kein Ende. Mit einem gewagten Sprung schießt er immer wieder aus dem Wasser und stibitzt dreist die Bälle der Robben. Alle fiebern mit: Wo wird er wieder herausspringen? Nur wer seine Robben clever zieht, kann Nino entwischen. Wer als Erster zwei Bälle nach Hause gebracht hat, gewinnt das spritzige Spiel! Wer meistert den Weg am besten?" (Description from publisher, in original German) This is a game for children, with seals going around a circular board, trying to take their metal-marble-balls back home (the destination). However, a dolphin stands poised in the center to leap out in a random direction and knock the seals' marbles away. The goal is to avoid the dolphin and get the marble-balls back to the seals' home.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
20 min
Age
4+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Artists

1
Dynamo Limited

Publishers

1
Ravensburger

Linked items

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