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Ninja All-stars box art

Ninja All-stars

Players

2-4

Time

?-?

Age

13+

Weight

2.45

Rating

6.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Ninja All-Stars offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Ninja All-Stars has a strong replayability score of 8.0.

Luck profile

Ninja All-Stars has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Assemble your clans mightiest ninja and compete for honor and glory in the annual ninja games. The moonlight casts a pale light over the battleground as you compete with your team, earn experience, gain skills, and battle rival ninja clans in this league/campaign style game. Featuring world class Chibi style sculpts from the world famous Soda Pop Miniatures team (makers of Super Dungeon Explore), expect fun and whimsical game play to be married with fantastic and unique style and fun. Ninja All Stars allows for 2 to 4 players to take control of a team of ninja (this may be a pre-rolled team or a team purchased with points) and battle over objectives. Each Ninja Clan is drawn from a different element (6 in total), with each element providing different bonuses in-game. As well, the game's dice mechanic is based on the element system, using a rock-paper-scissors type of dice elimination to determine the outcome of various aspects such as combat, searching, and special abilities. It is important to note that combat is not a simple "I rolled more swords than your shields"; the elimination of dice will give the winner a choice of different combat results based on the remaining dice. The interesting point here is, ninja don't die in this game-rather,they are knocked out and placed in their team's dojo, where they rest and recover and may eventually be brought back onto the board. The rules allow for one-off scenario games as well as league play with guidelines on ninja advancement, meaning that players can develop their ninja over many games. The game comes complete with enough miniatures to allow for 4 teams, each of a different element, the game board, and numerous tokens for game effects.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
John Cadice David Freeman Deke Stella

Artists

2
Jose David Lanza Cebrian Collateral Damage Studios

Publishers

5
Edge Entertainment Heidelberger Spieleverlag Ninja Division Soda Pop Miniatures Ulisses Spiele

Linked items

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