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Niña & Pinta box art
2016 Ranked #10,005

Niña & Pinta

An exploration strategy game has nations send captains to reveal lands, settle them, and gain wealth and development. Captains can launch offensives after exploring, while interconnected worlds create constant tension between growth and conflict.

Adventure City Building Action Queue Area Majority / Influence

Players

1-4

Play time

Not listed

Age

14+

Complexity

3.25/5

Rating

6.59

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Quantum physics tells us ‘the ability of quantum particles to occupy two states seemingly at once could be explained by both states co-existing in different universes’.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Quantum physics tells us ‘the ability of quantum particles to occupy two states seemingly at once could be explained by both states co-existing in different universes’. So when you wave goodbye to your ship in your universe, someone else waves goodbye to their ship in a different parallel universe. But what would happen if these neighboring universes, separated by the thinnest, gossamer barrier should somehow be breached and my ship sails into your world and searches for gold in competition to your ship? Play the game and find out... Niña & Pinta is a game of exploration of the New World where the great nations of Spain, England, France and Portugal send ships out to map the unknown and to bring home wealth to the Old World. This is a game where those ships will cross the divide and where no love is lost between Captains no matter which world it is! Explore, settle, fight if need be, and help your nation develop its Culture, Science, Religion and War-craft, to be the best in all worlds! No dice rolling in this Ragnar game, but plenty of tension as players can launch offensives with their Captains after first using them to flip land tiles thereby exploring each New World. Settlers are placed in explored lands to generate gold revenue. When combinations of terrain are occupied, towns and cities can be built. Meanwhile gold is used in the Old World to buy items to benefit further New World development or to accumulate the victory points generated by Culture, Science, Religion and War which themselves are meshed with what is taking place in the three New Worlds. This is a tightly knit puzzle that will have players pondering a multiplicity of decisions from start to finish. As much of the play is simultaneous and "single-action", there is little downtime. The game has a good sense of growth worthy of its fascinating theme.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
120 min
Age
14+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

3
Gary Dicken Steve Kendall Phil Kendall

Artists

1
Marco Primo

Publishers

1
Ragnar Brothers

Linked items

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