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Nightmare Cathedral box art
Rich game profile

Nightmare Cathedral

Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzis?aw Beksi?ski. Nightmare Cathedral is a strategy game for 1–4 players, where victory is gained by controlling the map, managing resources, following objectives an...

Players

1-4

Time

?-?

Age

14+

Weight

3.42

Rating

7.54

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.7

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Nightmare Cathedral has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and excellent scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Nightmare Cathedral is 4.33 out of 10. This indicates that the game has a high influence of luck, with the outcome predominantly determined by random elements like dice rolls or card draws. There is very little room for players to influence or mitigate the effects of randomness. However, players do have some ability to mitigate luck through strategic decisions and planning, but it still plays a significant role. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzis?aw Beksi?ski. Nightmare Cathedral is a strategy game for 1–4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game, you will perform actions — and follow the actions of other players — to produce units, build fortifications, maneuver around the map, and spend your followers to climb the ritual track. Throughout the game, a haunting Cathedral will grow in the center of the board, and once it is completed, you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics, where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory. Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn, or as a reaction when other players perform that action. When you are the Active Player, you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space, as outlined on your own Action card. Inactive Players may react to your chosen Day Action. The game is divided into two stages. During the first stage, the titular Nightmare Cathedral is built, piece by piece, as the game progresses. Once the final Cathedral piece is placed on the main board, the Nightmare Cathedral is finished, at which point the game transitions to the second stage. From this moment on, Nightmares, powerful beings channeling the presence of the completed Cathedral, enter the game board, Devouring Units in their path. However, as a player, you may also take actions to control a Nightmare, Commanding it to do your bidding. The game end is triggered in one of the following ways: The Time marker reaches a certain space on the Time track. A single player reaches the final step of the Ritual track. A certain number of Units have been devoured.

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Editions

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Credits

People and publishers

Designers

1
B?a?ej Kubacki

Artists

2
Zdzis?aw Beksi?ski Franek Wolski

Publishers

1
Board&Dice

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