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New Kingdom: Gardeners box art

New Kingdom: Gardeners

Players

1-4

Time

30-60

Age

10+

Weight

2

Rating

8.14

Fit

Teach 2.4

Teaching signal

Replay 4.2

High replayability

Interaction 3.9

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game New Kingdom: Gardeners has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

New Kingdom: Gardeners has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and excellent scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

New Kingdom: Gardeners has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Master Gardener is coming soon to choose a new Head Gardener for his new kingdom. You and your fellow Gardeners are working hard planting seeds, pruning thorns, and hiring workers to produce the most fruit to earn this honor. Will you be the head gardener in the master's new kingdom? This 1-4 player fast-paced Tableau-building game is designed for ages 10+ by Jack Dunbar and plays in 30-60 minutes or less. The objective of New Kingdom: Gardeners is to be the Gardener with the most Fruit in their Garden when the Master Gardener card is drawn from the main draw pile. Players know the Master Gardener is in the bottom 10 cards of the deck but not exactly where. To gather Fruit players play Fruit and Worker cards throughout the game into a tableau called a "Garden" and prune (remove) Thorn cards from their Garden or from others' Gardens for additional points. Building sets or teams of workers furthers the amount of Fruit a player can earn throughout the game. Workers as well as player roles known as "Gardeners" have special abilities that can be activate by components called 'doves' which are placed each turn. -description from designer

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Credits

Designers

1
Jack Dunbar

Artists

1
Melissa Murakami

Publishers

1
New Kingdom Gaming

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