ABG All Board Games
Neuschwabenland box art

Neuschwabenland

Players

2

Time

30-60

Age

10+

Weight

2.83

Rating

7.63

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Neuschwabenland has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Neuschwabenland has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Neuschwabenland has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Neuschwabenland has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

In the year 1938 the Third Reich undertook an expedition to Antarctica. The explored territory was called Neuschwabenland (New Swabia) named after the expedition vessel, Schwabenland. Unnoticed from the rest of the world a secret base was built: The Base 211 and the Reich began to developed progressive weapon systems. One day, troops on reconnaissance missions disappeared and there were sightings of strange 2m tall worm-like beasts and house-high creatures. Due to the potential threat, the high command of Neuschwabenland caused a general mobilization to deal with the menace and to gather more informations about the strange creatures... Neuschwabenland is a tactical hex and counter combat game for 2 players simulating the hypothetical struggle between forces of the Third Reich and the forces of Alien life forms, in an Arctic setting. The game is also highly suitable for solitaire play. The Reich has advanced equipment and special units at disposal, such as the UFO-like flying machine Haunebu. However, due to the harsh weather conditions they are limited when it comes to unit activation. Aliens on the other side fight their enemies by sheer force of numbers and can activate all units. While they lack the firepower of the Reich (with one exception, the Tripod: A monstrous killing machine), they are very dangerous in close combat. The combat system is inspired by the game Space Crusade. The game comes with a map (ca. 10 x 18 inch) depicting a part of the Antarctic region, Neuschwabenland, a sheet with 88 (5/8 inch) counters and 6 scenarios.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Christian Sperling

Artists

1
Christian Sperling

Publishers

2
(Web published) Tiny Battle Publishing

Linked items

No linked items imported yet.