Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the year 1938 the Third Reich undertook an expedition to Antarctica. The explored territory was called Neuschwabenland (New Swabia) named after the expedition vessel, Schwabenland.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
In the year 1938 the Third Reich undertook an expedition to Antarctica. The explored territory was called Neuschwabenland (New Swabia) named after the expedition vessel, Schwabenland. Unnoticed from the rest of the world a secret base was built: The Base 211 and the Reich began to developed progressive weapon systems. One day, troops on reconnaissance missions disappeared and there were sightings of strange 2m tall worm-like beasts and house-high creatures. Due to the potential threat, the high command of Neuschwabenland caused a general mobilization to deal with the menace and to gather more informations about the strange creatures... Neuschwabenland is a tactical hex and counter combat game for 2 players simulating the hypothetical struggle between forces of the Third Reich and the forces of Alien life forms, in an Arctic setting. The game is also highly suitable for solitaire play. The Reich has advanced equipment and special units at disposal, such as the UFO-like flying machine Haunebu. However, due to the harsh weather conditions they are limited when it comes to unit activation. Aliens on the other side fight their enemies by sheer force of numbers and can activate all units. While they lack the firepower of the Reich (with one exception, the Tripod: A monstrous killing machine), they are very dangerous in close combat. The combat system is inspired by the game Space Crusade. The game comes with a map (ca. 10 x 18 inch) depicting a part of the Antarctic region, Neuschwabenland, a sheet with 88 (5/8 inch) counters and 6 scenarios.