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Nemo's War box art
2009 Ranked #5,378

Nemo's War

This solitaire adventure game has players command a submarine through exploration, conflict, and discovery across a year-long voyage. Threats, motives, and dangerous encounters shape whether the captain reaches a chosen destiny.

Wargames Nautical Novel-based Campaign / Battle Card Driven Point to Point Movement

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.03/5

Rating

7.06

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister. Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War. Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Time is measured in weeks; each unit represents 1 major ship (its crew and contents) and each area is 1 ocean Game Components: > 6 pages of color Rules > 24 Adventure cards > 54 color, die-cut 3/4" square ship counters > 45 color, two-sided die cut 1/2" round markers > One 11" x 25.5" color game map > 1 Adventure Epilogue sheet > 1 Score Sheet

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
45 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Chris Taylor (I)

Artists

1
Tim Allen

Publishers

1
Victory Point Games