Table feel
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Based on the hit CBS TV-series. Working as an NCIS team, players visit the crime scene, get statements from suspects and see what the latest news is at headquarters. During each game, plot twists occur that may -- or may not -- change your suspicions. As a group, decide who to ar...
Players
1-6
Time
?-?
Age
13+
Weight
2
Rating
5.57
Should this hit the table?
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
NCIS: The Board Game has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, NCIS: The Board Game has a solid replayability score of 7.9.
The final luck score for NCIS: The Board Game is 4.33, indicating a moderate influence of luck. Random elements have a notable impact on the game outcome, but players have some ability to mitigate the effects through strategic decisions. The game is balanced in terms of luck and strategy, with neither element dominating the outcome.
Overview
Based on the hit CBS TV-series. Working as an NCIS team, players visit the crime scene, get statements from suspects and see what the latest news is at headquarters. During each game, plot twists occur that may -- or may not -- change your suspicions. As a group, decide who to arrest. If you're in a deadlock, the player who's Agent Gibbs, will decide! This game has 6 potential suspects in each case, with a little background. There are 8 things you can investigate each round (the suspects, plus the crime scene, and research in headquarters). There are clues that you don't have the time or resources to hear, so you have to decide where to focus to get the information you need. That doesn't always mean just the person you think is the suspect, sometimes another person gives you a clue about your main suspect. If you put an investigator on an area, there is a number to look up and read in the book to tell you what information has been found. After four rounds, you'll make an arrest, and then read the solutions book to find out if you were right. All characters are used no matter the play count, so it works the same no matter the number of players.
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