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Nautilion box art

Nautilion

Players

1-2

Time

15-30

Age

10+

Weight

1.92

Rating

7.21

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Nautilion has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. While there is some cooperation required, it is not a major emphasis in the game.

Replay value

Nautilion offers a high level of variability with its gameboard and expansions, allowing for different experiences each time. The game provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Nautilion has a strong replayability score of 7.85.

Luck profile

Nautilion has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Nautilion provides a good balance between luck and player agency.

Overview

Description from the designer: Nautilion is a dice game in the Oniverse series! Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way. Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost! Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens. Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.

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