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Nautilion box art
2016 Ranked #1,829

Nautilion

Solo dice game where a submarine captain recruits a heroic crew to defeat the treacherous Darkhouse in the depths. Dice results offer crew and progress but also danger, forcing careful choices before the enemy closes in.

Strategy Games Dice Fantasy Modular Board Roll / Spin and Move

Players

1-2

Play time

15-30 min

Age

10+

Complexity

1.92/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the designer: Nautilion is a dice game in the Oniverse series! Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the designer: Nautilion is a dice game in the Oniverse series! Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way. Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost! Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens. Five expansions are included with the game, adding new crew members, powers, treacheries and challenges.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
15–30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Shadi Torbey

Artists

1
Élise Plessis

Publishers

2
inPatience Z-Man Games

Linked items

No published linked games yet.