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Namaste box art

Namaste

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.25

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Namaste has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is limited emphasis on cooperation in the game.

Replay value

Namaste has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Namaste scales well with different numbers of players, maintaining its appeal and balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Namaste has a strong replayability score of 7.85.

Luck profile

Namaste has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

For luck, you have to be clever - and fast - in this game. The Roll & Write game "Namaste" offers simple fun with lots of luck. Only those who cleverly enter the numbers rolled receive points. But be careful: If you take too long, you will quickly become the unlucky one, because then the field is left to the other players or you even collect minus points. If you want to win, you have to find the right balance between speed and strategy. How it's played: For each roll, all players enter numbers in ascending order. Each number may only appear once per row and column. In this way, the players gradually try to fill the rows and columns. If a player is the first to complete a row of numbers, they can write down the number in the middle as a point. The trick is: if you wait too long, you get fewer points or minus points. The player with the most "lucky points" wins.

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Credits

Designers

2
Bernhard Lach Uwe Rapp

Publishers

1
moses. Verlag GmbH

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