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Munchkin Fu box art
2003 Ranked #6,861

Munchkin Fu

A satirical adventure card game in which players battle foes, collect treasure, gain martial styles, and race through levels. Rivals can help or pile on extra threats, while defeat costs hard-won levels and gear.

Thematic Games Card Game Fighting Trading Variable Player Powers

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.74/5

Rating

5.87

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Publisher's DescriptionIf you loved Munchkin... look out.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Publisher's DescriptionIf you loved Munchkin... look out. Here they come again. "I'm a Ninja with the Dragon Tooth Katana!" "I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung Fu!" "I'm a Yakuza with a gun. Run away!" The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! Created by Steve Jackson (I). Munchkin Fu is completely compatible with the entire Munchkin line. OtherPart of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
90 min
Age
10+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Steve Jackson (I)

Artists

4
Alex Fernandez (I) Greg Hyland John Kovalic Gabby Ruenes

Publishers

4
Hobby World Pegasus Spiele Raven Distribution Steve Jackson Games

Linked items

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