Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The miller's sons need to learn the trade of miller. Each player moves two sons by rolling a dice and/or drawing event cards. The first player to buy two mills wins the game.
Core mechanisms
Key systems that shape the decisions players make.