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Mountains box art

Mountains

Players

2-5

Time

20-30

Age

8+

Weight

1.2

Rating

6.03

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Mountains offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Mountains has a strong replayability score of 8.12.

Luck profile

Mountains has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The hiking season has begun, so it's off to the next summit! But which hike will you dare to undertake? And do you have the right things with you? Because only with the appropriate equipment can you conquer the different hikes in Mountains. With some luck, a good memory, and a favor or two from your competitors, you can snag the most summit stamps! 1. Decide which hike you dare to undertake: Turn over any top hiking card. You can freely choose the degree of difficulty. The higher the degree of difficulty, the more equipment you will need for the hike. 2. Put together equipment: If you want to complete the day hike, you need all of the pieces of equipment depicted on the hiking card. You will either have it in your hand or you will borrow the missing pieces of equipment from other players ("paying" them with favor stones). 3. If you have successfully completed your day hike, you get favor stones or summit stamps or both, as depicted on the hike card. At the end of the game, the player who has collected the most stamps in their summit book wins.

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Editions

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Credits

Designers

1
Carlo A. Rossi

Artists

1
Michael Menzel

Publishers

1
HABA

Linked items

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