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Mountains box art
2018 Ranked #14,610

Mountains

Players choose hikes, assemble or borrow the required equipment, and collect the most summit stamps. Tougher routes demand more gear, so favors from rivals and remembered cards become essential resources.

Adventure Bluffing Memory Push Your Luck

Players

2-5

Play time

20-30 min

Age

8+

Complexity

1.2/5

Rating

6.03

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The hiking season has begun, so it's off to the next summit! But which hike will you dare to undertake?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The hiking season has begun, so it's off to the next summit! But which hike will you dare to undertake? And do you have the right things with you? Because only with the appropriate equipment can you conquer the different hikes in Mountains. With some luck, a good memory, and a favor or two from your competitors, you can snag the most summit stamps! 1. Decide which hike you dare to undertake: Turn over any top hiking card. You can freely choose the degree of difficulty. The higher the degree of difficulty, the more equipment you will need for the hike. 2. Put together equipment: If you want to complete the day hike, you need all of the pieces of equipment depicted on the hiking card. You will either have it in your hand or you will borrow the missing pieces of equipment from other players ("paying" them with favor stones). 3. If you have successfully completed your day hike, you get favor stones or summit stamps or both, as depicted on the hike card. At the end of the game, the player who has collected the most stamps in their summit book wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20–30 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Carlo A. Rossi

Artists

1
Michael Menzel

Publishers

1
HABA

Linked items

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