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Moscow Burning: The Next Russian Civil War box art
1996 Ranked #20,497

Moscow Burning: The Next Russian Civil War

Maneuver forces across tactical or historical battle maps.

Wargames Civil War Wargame Hexagon Grid Roll / Spin and Move

Players

2

Play time

Not listed

Age

12+

Complexity

2.43/5

Rating

5.83

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is a 'what if' game simulating the first 30 days fighting that could occur in the Russian ethnic heartland if that nation's current experiment with capitalism and "democracy" fails.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is a 'what if' game simulating the first 30 days fighting that could occur in the Russian ethnic heartland if that nation's current experiment with capitalism and "democracy" fails. Though the game does allow for the accidental or terrorist detonation of individual nuclear weapons, it does not simulate the possiblity of a new Russian Civil War escalating into any kind of strategic nuclear exchange. The game system contains no ZOC, replacement or supply rules. Hex control and unit loyalties are the primary components to winning. Militia, regular Russian army and Ministry of the Interior units start the game without having any particular identification, indicative of the confusion and fluidity inherent in the opening phases of the conflict, while the Elite units are more crucial to determining the course of any new civil war in Russia and bear the specific I.D.s of their real-world counterparts. A player can bid with VPs to change the loyalties of elite units. Militia is converted by occupation of a city through advance after combat. There are 240 counters, most of which represent combat units of the Russian army and Ministry of the Interior heavy and airborne divisions, along with their elite air assault, special forces and naval infantry brigades, and ad hoc revolutionary militia formations. The map is scaled to 20 miles per hex side to side. Each game turn represents three days.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Ty Bomba

Publishers

1
XTR Corp

Linked items

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